Contributed By: ZeoKnight 3 0 « See More or Submit Your Own User Info: yzman. The chandelier exists in the game files but isn't a solid model. The scene where Link jumps on a chandelier in the E3 announcement trailer for The Legend of Zelda: The Wind Waker was animated specifically for the trailer. I tested it using the latest CEMU version (1.22.7 as of writing) and both EUR and USA versions of the game (v0 as they don't have update) are working
The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U As I can't get any cheat engine tables or trainer to works with CEMU and Wind Waker HD, I decided to make a very basic trainer cheat file myself, using CEMU Memory Searcher.
I've tried it multiple times, if I save the game, it does save (If I exit to the lobby, you can see it! The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. However, when I tried to open it up again, my saved file in the game is gone. This thread is archived Just got Cemu today! I Played Windwaker HD for about an hour, held tab to save the game, closed cemu, and everything seemed good. (.I realize the second paragraph doesnt really belong here, just tell me if I should remove it, left it for context.Wind Waker HD Save File Request (Starting/Before The Boss At The Tower of The Gods) I was playing then the cemu crashed and my save file got corrupted so if you have a similar save please send me Iwould appreciate. Using a Kingston SDXC UHS-I U3 64GB SD card (microSD in SD adapter) so pretty much Fast! read and writes, definitely overkill for a WiiU. but thats a lot of trouble/$ for "testing", but would be a better apples to jpn-apples comparison, the EUR version has a lot of extra data for the different languages. I really feel like going up to latest fw (the "usual" way) and grabbing the NA/US version off the eShop and dumping it. tried out the EUR dump and noticed inbetween cut-scenes and gameplay theres a slight pause, which isnt noticeable on the JPN dump, even went back and checked. loads and works better (less stutter/lag) than the EUR dump. Initially just wanted to English-fy the Japanese story portions (in-game theres screens of text inbetween gameplay that explains whats going on) Just wanted to say I was getting the warning in quickbms for files I had already checked and made sure were smaller, I didnt slap things together, I compared every single filesize, of about 241 files (took a lot of time + stretching). I know this is a bit late, and kind of moot now that the packing/reimport process is a bit tricky/incomplete. I did, if you check the image I posted in that post, you can clearly see the EUR file is smaller than the JPN file it replaced. Will try it if u use bigger files to reimport they will overwrite the next file, or u would need to recalculate all file pointers and change if u use bigger files to reimport they will overwrite the next file, or u would need to recalculate all file pointers and change them. Haven't had the chance to try it yet, but from what I understand of the format I think it splits the uncompressed file into 16KB chunks, compresses each of them separately and writes them consecutively with the compressed size of each chunck added by 0x8000 written on the preceding 4B and padded with zeros after the end till aligned to 16B before starting the next chunck.ĭunno if the sizes of the compressed and uncompressed sizes also need to edited at the 32B pointer address line. Next iIt's just the original one except that it uses directly the output file instead of the memory file.